AI Insights · Timothy · January 2022
Top 5 Idler Games on Android in Africa Q4 2021
Discover the performance of the top 5 idler games on the Android platform in Africa during the fourth quarter of 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 idler games on the Android platform in Africa showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game performed during this period, based on data from Sensor Tower.
Idle Lumber Empire from AppQuantum saw significant growth in weekly revenue, starting at $234 at the end of September and peaking at approximately $2.3K by the last week of December. Weekly downloads fluctuated, beginning with around 91K in late September, dipping mid-quarter, and then stabilizing at about 27.6K in the final week. The game’s active user base started at 137K and saw a gradual decline, ending the quarter with approximately 54.7K active users.
Stone Miner by ZPLAY Games experienced modest weekly revenue, peaking at $28 in early December. Weekly downloads showed a decreasing trend from 51K at the end of September to about 13.2K by the end of December. Similarly, the active users dropped from 93.7K to around 33.8K over the same period.
Gold & Goblins: Idle Merger, also from AppQuantum, had a notable increase in weekly revenue, reaching $2.1K by late November before stabilizing around $1.3K in December. The game’s weekly downloads exhibited a significant rise, peaking at 64K at the start of November, then falling to approximately 12.4K by the end of December. Active users saw a peak of 123K in early November, ending the quarter at around 64.2K.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES had no reported revenue during the quarter. Weekly downloads varied, starting at 26K at the end of September and stabilizing at around 9.9K by the end of December. Active users showed a similar trend, initially at 50.7K and closing the quarter at approximately 21.2K.
Pro Builder 3D from Supersonic Studios LTD, which launched in early November, reported minimal revenue of $3 in the last week of December. The game saw a dramatic increase in weekly downloads, from 922 in mid-December to 132K by the end of the month. Active users mirrored this growth, starting at 696 and reaching 125K by the end of December.
For more detailed insights and data, visit Sensor Tower.